Category: 1080 ti ray tracing

With the arrival of Nvidia's RTX video cards and support for real-time ray tracing in both the DirectX 12 and Vulkan graphics APIs, we're looking at one possible future for graphics technology - but it is one mired in controversy because up until this week, only RTX GPUs could run DXR-enabled software, meaning only a very limited number of PC users could access ray tracing functionality.

But is any kind of playable experience possible on cards without RTX's hardware accelerated support? But what we quickly discovered is that outside of specially prepared ray tracing workloads, gaming benchmarks flatter to deceive the older cards.

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What quickly became evident is that RT workloads introduce such an enormous variability into gameplay that canned benchmarks only have limited relevancy compared to an actual experience of playing the game, and sometimes there's basically no correlation at all.

Ray tracing can add a baseline cost to a game, but in scenes heavy in RT components, a series card crumples while a series GPU powers through. As we discovered, what you test in-game needs to be very carefully selected.

1080 ti ray tracing

First up though, it's worth explaining what sets an RTX card apart from a GTX product and by extension, how ray tracing works. Finally, there's another expensive step: denoising. The bottom line though? In three demanding processes, only one is accelerated by RTX - and the RT core can be emulated by compute shaders, which is how series cards can be brought into the mix.

But returning to the here and now, Nvidia talked to us about how different workloads run better on non-hardware accelerated GPUs. The ray traced shadows seen in Nixxes' port of Shadow of the Tomb Raider were seen as an example of a fairly light load, the implication being that GTX cards should compare reasonably well to RTX cards.

The reflection tech seen in Battlefield 5 is harder to process without RTX but is still seen as viable, while advanced reflections, path-tracing etc could be beyond older hardware. From our perspective, the important thing to note is this: games use hybrid rendering, a combination of standard rasterisation and ray tracing which means that as more RT elements dominate the scene, RTX will deliver vastly improved results.

To get an idea of how important acceleration is, we'll kick off with 3DMark's Port Royal benchmark, which is designed to put RT workloads to the forefront. The much cheaper RTX also has a commanding lead over the Ti, to the tune of Battlefield 5 is our next port of call, and it's here where the ambiguities in benchmarking and performance begin to make themselves known. We chose the beginning of the Provence stage with its engine-driven cutscene, followed by a stroll through the Nazi-infested woods.

It's a challenging stage in its own right, and the ground has its fair share of big puddles boasting real-time reflections delivered by an ingenious combination of DXR and standard screen-space reflections.

Letting the benchmark plays out delivers what - on the face of it - is a remarkable result. And it's true that you can lower DXR to medium and much of the campaign will run at 60 frames per second or higher, just like the RTX In fact, thanks to the Ti's 11 gigs of RAM, you don't have to reduce texture quality from ultra, either.

This is a prime requisite for smooth BF5 RT gaming on the The benchmark table here is quite remarkable, but what we need to stress is that it cannot be taken as a realistic comparison of RTX and GTX cards in a ray tracing workload, as we'll explain shortly.

So why does the benchmark say one thing while we say another? The bottom line is that overall performance across the run of play is nowhere near as consistent as the RTXwhich leads us to an inescapable conclusion - just like a great many of the benchmarks built into a great many games, our like-for-like test runs aren't indicative of the actual gameplay experience. If you can put up with a good degree of variance in performance, the GTX Ti can produce a decent enough ray traced experience for Battlefield 5 at p resolution.

However, any kind of scene that is heavy on reflections - particularly when reflecting transparencies - sees non-RTX performance drastically reduce. Alex Battaglia came up with his own RT Doomsday scenario, the so-called puddle of doom. Look into this body of water and behold as we start to see a similar level of differentiation in Battlefield 5 as we did in Port Royal.

Suffice to say that the equivalent RTX blows it away in all things ray traced. To be honest, publishing the benchmark above does still trouble us somewhat because it's not about frame-rate averages, it's about finding the right workloads to test, so while the bench is indicative of non-heavy RT workloads, here's a shot to illustrate just wide the differential can be, even with the lower-power RTX Check out the video above to see how close we could get to 60fps DXR gameplay with the entry-level GTX 6GB - it works, but let's just say that it's far from optimal.

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Next up, Shadow of the Tomb Raider - and a fascinating take from Nixxes and Nvidia on how ray tracing can be used for something different than the signature shiny bits. We'd also recommend this developer interview on the topic, as it's fascinating stuff. Nvidia reckons that shadows and ambient occlusion are another relatively light workload for RT cores, and on top of that, the implication of DXR varies radically in Shadow's quality modes.

Ultra is exactly that, but medium is something very different - and something we may expect to see in next-gen console games assuming they have no hardware-accelerated RT features.

Ray tracing now runs on older Nvidia GPUs - but how fast is it?

And even on ultra, it's ten per cent to the better. Of course, this doesn't tell us the whole story. Even on medium settings, there are DXR-heavy scenes in gameplay can wipe off fps from the GTX Ti's performance level, while other scenes barely impact frame-rates at all and run smoothly at p resolution even with DXR set to ultra.Nvidia released today the drivers that will enable ray tracing on GTX graphics cards.

Gamers can find the ray tracing driver on Nvidia's GeForce Now application or by doing a manual search on the company's website. You'll need to download the latest Game Ready driver for your specific card to use the feature.

If you want to know what visual improvements ray tracing brings, Nvidia also released a downloadable Star Wars demo as well as ray tracing showcase demos for Justice and Atomic Heart. Be warned, however, that your graphics settings will need to be dialed down in order to comfortably play the current crop of games that support ray tracing, which includes Battlefield VAtomic Heart, Metro Exodus, Shadow of the Tomb Raider and Justice.

In its defense, these benchmarks were run at x resolution with graphics settings set to Ultra. It's also important to note that performance varies depending on which method and how aggressively a game uses ray tracing. For example, Battlefield V uses the technique for simple reflections whereas Metro Exous features Global Illumination, which produces accurate lighting by taking every object in an environment into account.

Despite these limitations, Nvidia clarified that developers will not adjust their games to have a lower-quality ray tracing, nor will they update them for GTX cards. Our best advice is to buy an RTX card if you're enamored by ray tracing effects and are interested in the few games that support it.

This post originally appeared on Tom's Guide. Laptop Mag.We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

To learn more or opt-out, read our Cookie Policy. The new driver will allow the GTX cards in question to play games with real-time ray tracing features. Real-time ray tracing is a very promising development, and it represents the future of gaming graphics. Game developers might be more inclined to support DXR if there were more customers out there who owned GPUs that can take advantage of the technology.

The different applications of RTX require different levels of computational horsepower. Without those cores on the silicon, GTX cards will only be able to support a reduced implementation of ray tracing. But global illumination in Metro Exodus is a much higher lift.

How will it play out on the PC gaming side? Giving gamers with less capable GPUs the ability to get a taste of ray tracing is an admirable goal. All the people who already own recent Nvidia GTX cards will actually be able to see for themselves what the technology can do — before they consider a future upgrade to an RTX card.

And more importantly, the move will likely result in greater support for ray tracing across the board. But it seems like this nascent technology remains decidedly in the early adopter stage, with all the associated growing pains. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

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1080 ti ray tracing

Nvidia The new driver will allow the GTX cards in question to play games with real-time ray tracing features. Loading comments The Latest. The ending of Archive is the beginning of a completely different movie By Tasha Robinson.We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. To learn more or opt-out, read our Cookie Policy.

Ray Tracing, Your Questions Answered: Types of Ray Tracing, Performance On GeForce GPUs, and More

If RTX-series cards were built to display how good ray tracing can look in motion, its purpose on lesser GPUs in the GTX series seems geared to show how it looks frame by frame. That card is said to be roughly equivalent to the GTX in most cases, but the benchmark shows that its Turing cores help to bring it closer to the GTX when it comes to gaming with ray tracing activated.

Some people, myself included, purchased an RTX graphics card with the hope that ray tracing would have taken off in a bigger way by now. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

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1080 ti ray tracing

Loading comments Share this story Twitter Facebook.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Shadow of the Tomb Raider Store Page. Global Achievements. Showing 1 - 15 of 47 comments. Seamus View Profile View Posts. The option directly under shadows. Keep in mind, you have to be on windows 10 and up to date on it. Originally posted by DrNewcenstein :.

I have the same issue. Did you get it to work? The option is grayed out for me. I have a TI. My drivers, game, and windows are all up to date. Doesn't apply to me anyway since I'm using Win 8.

Jarden View Profile View Posts. Originally posted by masterxiang :. Last edited by Jarden ; 11 Apr, pm. Works OK for me on medium, i lost about 15fps or so. Originally posted by Madder Hatter :.

DXR is greyed out on the start up screen. Ray tracing is in the custom Graphic settings. Originally posted by NerV :. Last edited by Jarden ; 12 Apr, am. Lithurge View Profile View Posts. As Nvidia seem to keep forgetting this bit, to enable ray tracing you need to have Windows 10 update installed.

If you don't even with the new drivers and relevant card the option will be greyed out. I have Ti and works fine wth today drivers. DXR is greyed out. Originally posted by Lithurge :. Per page: 15 30 Download and install the latest driver update from Nvidia official website or via GeForce Experience app.

Do note that, if you are running on an older version of the driver, you will not be able to enable ray-tracing, so, make sure that your Windows 10 OS is up-to-date and the latest patch of graphics driver is installed. According to the official numbers shared by Nvidia, the GTX Ti offers an average FPS of 30 with high-graphics settings at p, and toning down the ray-tracing quality might improve the performance of the game a bit, but there will be no significant improvement.

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1080 ti ray tracing

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Accelerating The Real-Time Ray Tracing Ecosystem: DXR For GeForce RTX and GeForce GTX

Samsung Galaxy A10s. Redmi Note 8. Samsung Galaxy A20s. Vivo S1 Pro. Apple iPhone OnePlus 7T. Apple iPhone XR. Tecno Spark 5 Pro. Motorola One Vision Plus.It had been a while since we last saw Watch Dogs Legion, the third installment in Ubisoft's open world 'hacking' game.

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The Ubisoft Forward event announced the release date October 29th, sooner than expected and showcased plenty of new gameplay for this title. However, the most interesting tidbit - at least from a technical standpoint - came from a Digital Foundry video preview. They were able to check out a preview build of Watch Dogs Legion, running on a PC powered by the RTX Ti top-of-the-line graphics card, and yet the game couldn't maintain a steady 60 frames per second at p resolution with ray tracing enabled.

We've seen that already with Cyberpunkbut it's arguably more perplexing here since Watch Dogs Legion only seems to support ray traced reflections as previously announced whereas Cyberpunk also includes ray traced ambient occlusion, diffuse illumination and shadows.

DLSS 2. Interestingly, we also just learned that Watch Dogs Legion will support ray tracing on next-gen consoles as well, and it'll be intriguing to see what kind of compromises will have to be made on PlayStation 5 and Xbox Series X to support this taxing feature.

Лучи на видеокарте без RT-ядер - тест и реальная производительность DXR на 1080 Ti

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